Computer Science Discipline Council
Fall Meeting, December 7, 2018, 8:30am -12:45pm
CUNY Graduate Center, Science Center, Room 4102

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8:30 - 9:00 am Sign in and Coffee
   
9:00 - 9:20 am Updates from CUNY Central for Technology Education, Susan Imberman, University Associate Dean for Technology Education
   
9:20 - 9:40 am Updates from CUNY Central IT Office, Brian Cohen, Vice Chancellor for Technology and University CIO
   
9:40 - 10:00 am Policy and Updates for NYC Tech Talent Pipeline And Others, Lauren Andersen, Executive Director of NYC Tech Talent Pipeline
   
10:00 - 10:20 am What is Tech:NYC And What Does It Mean For You?, Julie Samuels, Executive Director, TECH:NYC
   
10:20 - 10:40 am NYC Open Data – Improvements Made to The Platform And Opportunities for Collaboration With Various Audiences, Adrienne Schmoeker, Director of Civic Engagement & Strategy, Mayor’s Office of Data Analytics
   
10:40 - 11:00 am DOE's CS Education- NYCDOE Computer Science for All, NYSDOE on K-12 CS Standards, And Pursuing Partnerships with CUNY for CS Teacher Preparation, Aankit Patel, DOE Head of Academics for the DOE's CS education team
  Learn how to partner with the NYCDOE Computer Science for All - in its fourth year serving over 130,000 students, working with NYS Education Department on K-12 CS standards, and pursuing partnerships with CUNY Central, CCNY, Hunter College, and Queens College among other universities in the area around CS teacher preparation.
   
11:00 - 12:00 pm NSF Grant Programs of Interest to CUNY Computer Science, Mitra Basu, NSF
 
  • Funding opportunities available to Computer Science/Computer Engineering researchers.
  • Core programs and more recent new funding opportunities announced by NSF.
   
12:00 - 12:45 pm NYC Media and RLab, Justin Hendrix, Executive Director at NYC Media Lab & Interm Director of RLab
 
  1. What are the NYC Media Lab and RLab? Overview of university or individual participation in either lab.
    • RLab, the new multi-university center is critical to the City’s plans to establish New York City as the next global leader in VR/AR.
  2. What does it takes in money, space and equipment to create a VR/AR lab in your college?
  3. Examples of VR/AR in various industries
  4. Applications in existence for college courses and education (virtual museums, anatomy, humanities, etc)

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